started work at Thalion at around December 1989. He still
worked there when I left, in April 1991. He lived in
Dortmund, where his neighbour looked after the cat(s?).
His place was practically on the way from Gütersloh to
Utrecht, where I went just about every weekend, so I drove
him regularly. "Amberstar" was his first project
with Thalion,but he'd already done the first German RPG
called MYTHOS which came out on the C=64 and the Atari
8bits. Karsten had already done a lot of work towards
Amberstar before he started at Thalion He designed the
game and made huge GfA Basic programs that allowed for the
maps to be edited and the characters in the game to be
developed and maintained. Jurie Horneman, who joined the
Thalion forces in January 1991 after having sort of
applied for the job at the STNICCC, did the coding. So
"Amberstar" had already been in development for
a year and a half before a byte had been coded. After
that, of course, followed "Ambermoon".
little bit about Karsten by Richard Karsmakers.